First Person Shooter

Master’s degree student practice # 1


  • Unity Engine development
  • C Sharp coding
  • Basic menu. Start and exit buttons, Game Over canvas. 
  • Unity landscape 
  • Modular environment using Unity capsule primitive shape as main aesthetic resource. 
  • Three types of enemies: Random movement, Following player movement, and distance attack
  • Poison lake
  • Moving platforms implementation
  • Physics and joints implementation
  • Weapon set inventory with rechargeable ammo, reflected in basic UI
  • Life and damage implementation, reflected in basic UI
  • Consumable health packages 
  • Sound and Particles implementation

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