2D Platform game

Master’s degree student practice # 2


  • Unity Engine development
  • C Sharp coding
  • Character selection menu 
  • Sprites creation and Atlas implementation 
  • Sprite animations. Unity animator
  • Unity Cinemachin plugin camera movements
  • Advance moving mechanics implemented with Power-ups consumables : Air Dash with punch, Double Jump, Super Life, Downfall with punch. 
  • Advance level mechanics: Trigger tramps, unlocking doors, conveyor belts, gravitational platforms, jumping platforms
  • Sound and Particles implementation

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