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Master’s degree student practice # 2
Content
- Unity Engine development
- C Sharp coding
- Character selection menu
- Sprites creation and Atlas implementation
- Sprite animations. Unity animator
- Unity Cinemachin plugin camera movements
- Advance moving mechanics implemented with Power-ups consumables : Air Dash with punch, Double Jump, Super Life, Downfall with punch.
- Advance level mechanics: Trigger tramps, unlocking doors, conveyor belts, gravitational platforms, jumping platforms
- Sound and Particles implementation